Witch is an AoE machine-gun-turret. There is zero down time between her AoE spells so there is never a moment where she isn’t discharging massive AoE damage. Of the 5 starting classes, Witch is the best at farming thanks to her large quantity of AoE spells. However, Witch can’t be considered as a true ranged class as many of her strongest skills are close-ranged. Witch is surprisingly mobile when combining her innate teleport ability and her move-speed buffs. But her lack of in-combat mobility is what holds her back from being considered as a truly mobile class as all her spells requires her to be stationary when casting. Unfortunately due to her long cast-times and slow-moving spells combined with her in-ability to move while casting, she is considered one of the worst arena classes in korea.
Awakening Class: Arch Mage
Absolute Class: Arch Magician
Class Rating
Area
Rating ( 0 - 10 )
PvE farming
10
PvE boss
7
PvP
7
CC
9
Mobility
8
Survivability
6
Fun
9
Skill Priority
Skill Name
Level
Explanation
PvE
PvP
Boss
Arcane Bolts
1
Decent damage against single target/bosses but not very useful in PvP as it is too easy to dodge. I also don't use this skill in farming as I find Lightning chain to be the superior mana skill
12th
13th
3rd
Fireball
1
Jack-of-all trades skill. While not the best skill in any category it is none-the-less the bread and butter skill of the witch and is useful in many situations
4th
3rd
2nd
Dagger Stab
4
Range is too short, not worth using
15th
15th
15th
Frigid Fog
7
Large AoE freeze with high %damage, very useful in both PvP & farming
6th
2nd
11th
Storm of Magic
10
High %damage melee AoE skill, great for farming but I prefer Magical Embrace for PvP
7th
10th
5th
Whirlwind
14
Long cast-time, small AoE &, easy to dodge
13th
11th
14th
Lightning Storm
18
Amazing AoE skill but dragged down by long cast-time and long cool-down
8th
12th
13th
Entangle
22
High %damage over-time melee AoE skill that sounds great on paper but usually other spells will kill the mobs before it can do its job and it is difficult to keep targets in range of the spell so ultimately it rarely performs to its full potential
9th
6th
7th
Frozen Orb
27
High %damage but unfortunately has a long cast-time & moves extremely slow so usually by the time it arrives, the mobs are usually already killed by other skills
11th
14th
12th
Thunderbolt
31
High %damage AoE with short cool-down & hard cc. This skill is a keeper for farming, PvP, & bossing
3rd
1st
1st
Healing Aura
36
Healing skill, must have for farming. Good for any situation
1st
7th
8th
Magical Embrace
40
High %damage melee AoE skill with cc. Good for both farming & PvP
10th
5th
9th
Lightning Chain
45
Low %damage but makes up for it with high # of hits & the enormous hit box (can hit mobs from a mile away)
2nd
4th
10th
Time Warp
50
Move-speed is capped at 20% which is fairly easy to obtain so this skill is irrelevant in most cases
14th
9th
14th
Meteor Shower
55
Extremely high %damage nuke with DoT. The only draw-back is the long cast-time and long cool-down
5th
8th
6th
Pros
-High damage class with decent mobility
-Teleport is superior to the rolling of the other 4 classes
-Lots of AoE, great for farming
-Lots of cc skills
-Amazing in mass pvp like node wars and even 3v3s
Cons
-Lacks single target damage
-Lack of mobility skills other than teleport
-Bad in arena
-Not fully ranged, it is necessary to use the close-ranged spells to make full use of her kit
-Can’t move while casting spells
-Susceptible to cc
Tips
-For branch damage go with either Aal or Labreve, both covers 3 important skills
-Make use of her melee spells! They are actually her highest %damage skills
-You have to combo her spells correctly to cc-lock the enemy. Not all cc can chain with each other
-My 2 favorite cc combos: Frigid fog -> Entangle -> Magical Embrace 3x and Thunderbolt -> Meteor Shower