
Ranger
Ranger is a bow wielding class that specializes in long range attacks & kiting. I consider her to be the most well-rounded of the 5 starting classes as she excels in farming, pvp & bossing while maintaining high mobility. She is also the only true ranged dps character out of the 5 starting classes (Witch is half-melee)
Awakening Class: Wind Walker
Absolute Class: Hunter
Class Rating
Area | Rating ( 0 - 10 ) |
---|---|
PvE farming | 9 |
PvE boss | 9 |
PvP | 9 |
CC | 7 |
Mobility | 8 |
Survivability | 7 |
Fun | 9.5 |
Skill Priority
Skill Name | Level | Explanation | PvE | PvP | Boss |
---|---|---|---|---|---|
Spin Kick | 1 | Melee skill, not worth using | 15th | 15th | 15th |
True Shot | 1 | AoE skill with piercing for farming. Great for bossing as well as it is one of the highest %damage skill if all arrows hits the same target | 5th | 11th | 3rd |
Evasive Maneuver | 4 | Great in the early-game but should be replaced after unlocking the higher level skills | 12th | 12th | 12th |
Tearing Arrow | 7 | Rapid-fire single target skill that can hit multiple targets if they are on top of each other, useful against bosses | 10th | 9th | 9th |
Blasting Gust | 10 | Main cc skill for PvP, can be used while moving and has one of the fastest cast-speed | 7th | 1st | 6th |
Will of the Wind | 14 | Main AoE skill for farming, can be used while moving and is one of the highest %damage skills w/ the extra-hits enhancement | 2nd | 10th | 2nd |
Evasive Explosive Shot | 18 | Best kiting skill in the game (especially after absolute advancement) | 11th | 2nd | 11th |
Dagger of Protection | 22 | Melee skill, not worth using | 13th | 13th | 13th |
Razor Wind | 27 | Rapid-fire single target skill that can hit multiple targets if they are on top of each other, useful against bosses. More useful than tearing arrow in PvP as the last shot is a knockdown | 9th | 7th | 7th |
Spin Blade | 31 | Melee skill, not worth using | 14th | 14th | 14th |
Spinning Shot | 36 | Amazing skill for all 3 categories. Has high %damage, hard cc, decent AoE and fast cast-speed | 4th | 4th | 1st |
Piercing Arrow | 40 | Highest %damage skill but has a long cast-time | 6th | 6th | 4th |
Call of the Earth | 45 | Healing skill, must have for farming. Decent for PvP as well | 1st | 8th | 10th |
Flurry of Arrows | 50 | Long range AoE nuke, great in any situation | 3rd | 3rd | 5th |
Descending Current | 55 | Ultimate skill, AoE rain of arrows that also stuns but has a long cooldown | 8th | 5th | 8th |
Pros
-High damage class with excellent kiting abilities
-Long range class
-Considered by most as the strongest arena class in korea
-Amazing in mass pvp like node wars
-Highest single-target damage of the 5 starting classes
-One of the fastest field-farmers
Cons
-Less CC than the other classes
-Very susceptible to CC
-Has a hard time chasing down escaping enemies
Tips
-Use true shot in melee range against bosses so that all the arrows strike the same target for massive burst damage
-Use blasting gust and move at the same time to dodge enemy attacks (can also be done with will of the wind & evasive maneuver)
-Use Labreve as main branch damage as it covers the most important skills
-Turn off the shoot-with-the-wind enhancement for piercing arrow to avoid accidentally canceling the skill
-Use evasive explosive shot in a direction your enemy wouldn’t expect to avoid getting cc’d as soon as you land